Unity has a component called a Video Player. This component can be attached to any GameObject in your unity scene. It allows you to assign a video file to it for playback within your game / app.
This video player can be rendered to a camera’s near or far planes or any GameObject. It can also render itself to a RenderTexture, which can be attached to any GameObjects in your scene as a material.
This allows you to create an object like RawImage, Cube, Sphere and any other Unity’s GameObject in your scene that will play a movie on it.
The video player also gives you playback options, such as the ability to play a clip on awake, or to loop the clip or to manage the speed of video playing.
Follow the steps to integrate video on unity
1.1 Create any 3D object
To create a 3D cube for example : Click the “GameObject” menu -> 3D Object -> Cube.
1.2 Video Player Unity
Add the video player component to that created cube.
1.3 Assign Video
Now, add the video which you want to play to your assets folder.
And then assign that video to the Video Clip field in the Video Player component of the cube.
1.4 Video Texture Unity
Material property -> _MainTex
This means that when the Video Player component is attached to a GameObject that has a Renderer, it automatically assigns itself to the Texture on that Renderer (because this is the main Texture for the GameObject)
You can also play video in unity background and have different properties for that.
2.1 Video Player Unity
Add the video player component to the Main Camera from Add Component.
2.2 Assign Video
Now, add the video which you want to play in the background to your assets folder.
And then assign that video to the Video Clip field in the Video Player component of the Main Camera.
2.3 Renderer Mode
After assigning video to the Video Player Component of the Main Camera, you can make changes to the Renderer Mode field of Video Player Component and adjust how you want to play your video.
The default value of this field is “Camera Far Play”, so it will display all other objects. Other values work differently, you can check and set according to your need.
This will play video on the whole screen. Even you can play multiple videos on the same screen by assigning different Video Components to different GameObjects.
Like we have set up one on the background and one on the cube so it will look something like the following image when you run your Unity scene, it will Play Video in Unity game/app.
There are different fields available in the Video Player component, like…
1. Play On Awake
This will play a video on Awake.
2. Loop
This will allow you to play video continuously on loop.
If you set it to false then it will show the video’s last frame after playing the video once.
Like above there are many different fields so you can manage sound of the video, it’s speed, it’s Renderer Mode and many more.
Unity’s VideoPlayer uses native audio and video decoding libraries. It is the user’s responsibility to use videos that match the requirements for the target platform, so there won’t be any issue of video not playing on some of the devices.
The VideoClipImporter offers an option to transcode the VideoClip assets into one of H.264, H.265 or VP8 video codecs, along with a few options to experiment with, such as resolution. This uses the matching codec for audio tracks: AAC and Vorbis respectively.
* Android: Supported Media Formats.
* Windows: Supported Media Formats, H.265
While implementing video on unity the biggest problem is to manage the resolution of the video for different screen size of different devices. Initially I was using 1080 resolution video for all but it wasn’t looking that good on different devices. So, after some research I finally found some details for Android, which are as follows.
* Support for resolutions above 640 x 360 is not available on all devices. Runtime checks are done to verify this and failures will cause the movie to not be played.
* For Jelly Bean/MR1, movies above 1280 x 720 or with more than 2 audio tracks will not be played due to bugs in the OS libraries.
* For Lollipop and above, any resolution or number of audio channels may be attempted, but will be constrained by device capabilities.
I hope you find this blog helpful while integrating the Video On Unity scene.
Feel free to contact, if you have any questions or need help at any place while implementing Video Playback Unity.
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